
Throughout the next 7 months, I moved across the country, sold my house, started a new job, and got married. The interview process took a while, but I ended up accepting an offer (November 2012) shortly before launching Mage Tower on Desura (December 2012) and another update (January 2012). Since then, the other involved parties dropped off (through no one's fault), and I was contacted with a once-in-a-lifetime job opportunity (August 2012). I planned on slowly ramping up other involvement through a part-time developer and artist, making a monthly update cycle reasonable. When Mage Tower began development (May 2012), I jumped in as a full-time developer. I apologize upfront about not communicating what was going on, especially when it's part of my responsibility to keep company followers up-to-date. Mage Tower has had a sporatic update cycle. Usually when I speak as the company, I use generic pronouns like "we," but since this post is more personal I'll be talking as myself.

Hello - I'm Daniel Frandsen, the President / Founder / Lead Programmer for Red Button Games. For those who don't, hopefully this will explain quite a bit. To those who know me personally, much of the following information is review.
